package game.screen;

import game.logic.GameControl;

import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public abstract class AbsScreen implements Screen 
{
	public SpriteBatch sb;
	protected GameControl gameControl;
	protected int id;
	
	public AbsScreen(GameControl _gameControl)
	{
		sb = new SpriteBatch();
		this.gameControl = _gameControl;
	}
	
	
	@Override
	public void dispose() {
	}

	@Override
	public void hide() {
		
	}

	@Override
	public void pause() {
		
	}

	@Override
	public void render(float arg0) {
		
	}

	@Override
	public void resize(int arg0, int arg1) {
		
	}

	@Override
	public void resume() {
		
	}

	@Override
	public void show() {
		
	}

	public void update() {
		
	}
}
